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    RPG Character planning topic

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    Captain Marvel
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    Re: RPG Character planning topic

    Post by Captain Marvel on Thu Aug 18, 2011 2:33 pm

    Ah yes, but you've forgotten one crucial aspect which I myself forgot to put into the profile as well (>_<), but Vin (or Kolem as his old name was) controls air, and so forth can use his air power to better control the blade, as well as making it able to switch direction in midair as to better confuse opponents.

    -CM


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    The Shadowed
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    Re: RPG Character planning topic

    Post by The Shadowed on Thu Aug 18, 2011 2:36 pm

    Captain Marvel wrote:Ah yes, but you've forgotten one crucial aspect which I myself forgot to put into the profile as well (>_<), but Vin (or Kolem as his old name was) controls air, and so forth can use his air power to better control the blade, as well as making it able to switch direction in midair as to better confuse opponents.

    -CM

    E, that does work...But that still makes it less efficient =P Sorry, but I'd take a meteor hammer over that, dual-headed or not, any day. The other weapons I stated are still naturally better and don't require as much power to work correctly.


    Last edited by The Shadowed on Fri Aug 26, 2011 12:23 pm; edited 2 times in total
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    Captain Marvel
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    Re: RPG Character planning topic

    Post by Captain Marvel on Thu Aug 18, 2011 2:42 pm

    I understand your reasoning but honestly, I still feel like Vin should be using the Moon-Chain-Whip thingy just because I think it would be cool. Mostly I'm just using it to test out how it would work, because I think it's really not that much different from a long-range sword, if you will. If a sword can't cut through [the] armor, than neither can this.

    -CM


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    Dovydas the Nerevarine
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    Re: RPG Character planning topic

    Post by Dovydas the Nerevarine on Fri Aug 19, 2011 4:48 am

    Frankly, if we all ought to be realistic, the only weapons that could go through Bionicle Universe armor are guns, bombs, and giant anvils dropped on people's heads.

    Because if you guys don't remember, that armor composes ninety percent of their damned bodies.


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    The Shadowed
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    Re: RPG Character planning topic

    Post by The Shadowed on Fri Aug 19, 2011 7:52 am

    Dovydas the Nerevarine wrote:Frankly, if we all ought to be realistic, the only weapons that could go through Bionicle Universe armor are guns, bombs, and giant anvils dropped on people's heads.

    Because if you guys don't remember, that armor composes ninety percent of their damned bodies.

    Actually, it's never been stated how thick their armor is; therefore, it could be anywhere from a millimeter to 16 cm or so, in all probability. The strength of solid protodermis has not been stated as well. And if their non-anvil, non-gun and -bomb weapons can't pierce, cut, or smash through that percentage as they have probably been made to do by now in the MU, then frankly, I don't know what's more stupid to believe: The hundreds of times other weapons than guns, bombs, and anvils have hurt people officially in Bionicle Canon, or the fact that there are people out there striving to keep their chars consistently more 'realistic' than I, lover of the stupidly fantastical, and still using such poor, useless weapons like knives and darts.

    As well, my main point here was that if a highly similar weapon and the same usage was inefficient in real life because it bounced off targets without harming them most of them time, then this weapon would be just as inefficient or even more, due to the armor, when used the way described. So to be honest, your comment isn't of importance in this argument-even if said weapon couldn't pierce armor, it wouldn't be able to hit it well enough without power usage in the first place.



    Last edited by Der Blitzmann on Fri Aug 19, 2011 10:43 am; edited 1 time in total
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    Zarayna
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    Re: RPG Character planning topic

    Post by Zarayna on Fri Aug 19, 2011 10:28 am

    It depends; a good, hard strike from a sword could damage armor.

    Think of everyone as fully armored knights.

    Of course, that's stupid, because you'd have toa passing out from heat in minutes, unless bionicle characters had cooling systems built in.

    But as well, the concussion damage from any strike would also factor in, and a hard stroke from an extremely sharp/heavy blade could cut through.

    Of course other weapons, a halbard, mace, or other heavy weapons could crush through, or also cut into.

    Also, Mangai, is says 85% mechanical, not armor.


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    Re: RPG Character planning topic

    Post by Epic Fail Guy on Fri Aug 19, 2011 11:22 pm

    Meh, stuff on chains, 'specially overly long ones.

    No me gusta, often lacks penetration, or, if it doesn't, it's damn heavy.

    Fook year Halberds, though.
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    Re: RPG Character planning topic

    Post by Lord Nektann on Sun Aug 28, 2011 6:00 pm

    I myself took my profiles for Virtual Reality from Prisonbreak, so yeah.

    Epic Fail Guy
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    Re: RPG Character planning topic

    Post by Epic Fail Guy on Sun Aug 28, 2011 7:30 pm

    Do the characters still have them punctuation difficulties?

    :3

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